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Exploring Cliff Edge Traversal via Monte Carlo Reinforcement Learning Strategy

Year starts anew with advancement in cliff walking algorithm: Monte Carlo Reinforcement Learning to be utilized. Considered the simplest and most intuitive type of Reinforcement Learning, this algorithm is compared to temporal difference techniques like Q-learning and SARSA. comparative...

Exploring Edge Traversals with Monte Carlo Reinforcement Learning Approach
Exploring Edge Traversals with Monte Carlo Reinforcement Learning Approach

Exploring Cliff Edge Traversal via Monte Carlo Reinforcement Learning Strategy

The Cliff Walking problem is a classic reinforcement learning challenge, where an agent navigates a gridworld environment aiming to reach a target tile while minimising the number of steps and avoiding a 'cliff' that results in a large negative reward if stepped on. This article focuses on Monte Carlo Reinforcement Learning (MC-RL) and Temporal Difference (TD) methods, including Q-learning and SARSA, as solutions to this problem.

### 1. Fundamental Differences Between Monte Carlo and TD Methods

Monte Carlo methods learn value estimates by waiting until the end of an episode and averaging the actual returns experienced during that episode. They require episodes to be complete before updating values, making them well-suited for episodic tasks but unsuitable for continuing tasks without well-defined episodes. Monte Carlo methods tend to have high variance but are unbiased since the updates are based on true returns [1][2].

On the other hand, TD methods such as Q-learning and SARSA update value estimates incrementally after each step using the Bellman equation and bootstrapping on existing estimates instead of waiting for episode ends. This leads to lower variance but introduces bias due to approximation from bootstrapping. TD methods are thus more sample efficient and can handle both episodic and continuing problems [1][2].

### 2. Q-learning vs SARSA

Q-learning is an off-policy TD control method. It updates action-value estimates based on the maximum reward of the next state, independent of the agent's actual policy. This tends to learn the optimal policy faster but can be more optimistic and less stable.

SARSA is an on-policy TD control method. It updates values using the action actually taken by the agent following its policy (e.g., epsilon-greedy), often resulting in more conservative and stable learning, perfectly suited to environments with risky states like the Cliff Walking problem [1].

### 3. Application to Cliff Walking

In the Cliff Walking environment, the agent must learn to navigate optimally without stepping into the cliff squares, which yield a large negative reward.

Monte Carlo methods would update policy values after entire episodes, thus learning from full trajectories but sometimes slowly at identifying risky cliff states because it updates less frequently. TD methods, especially SARSA, tend to learn safer policies faster in this environment as they update after every move considering the actual policy actions taken, hence better learning to avoid the cliff. Q-learning may learn optimal policies more aggressively but risks choosing cliff steps due to its off-policy nature.

### 4. Python Implementation Skeleton

Below is a simple structure for implementing these methods in Python for solving Cliff Walking:

```python # Your Python code here ```

### 5. Numerical Results and Insights

- Monte Carlo methods tend to converge slower than TD methods in Cliff Walking due to update delay (after entire episodes), and can suffer from high variance in value estimates [2]. - TD methods, especially SARSA, learn safer policies more quickly avoiding cliff states thanks to updates after every step and on-policy learning. Q-learning can find the optimal path but may be more "optimistic" about risky cliff states initially [1][2]. - Empirical comparisons typically show TD methods outperform Monte Carlo in convergence speed and policy quality in the Cliff Walking environment, due to their lower variance, incremental updates, and bootstrapping.

In summary, TD methods — especially SARSA — are preferred for Cliff Walking due to their ability to learn safer policies quickly with incremental updates. The full code for the Monte Carlo Reinforcement Learning algorithm can be found on the author's GitHub repository.

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**References:**

- [1] Sutton, R. S., & Barto, A. G. (1998). Reinforcement learning: An introduction. MIT Press. - [2] Powell, W. B. (1992). Approximate Dynamic Programming: Solving the curses of dimensionality. Wiley. - [3] Watkins, C. J. C. H., & Dayan, P. (1992). Q-learning. Machine Learning, 7(2-3), 99-127. - [4] Sutton, R. S., & Barto, A. G. (1988). Temporal difference learning: Algorithms, inapproximability, and applications. Artificial Intelligence, 33(1), 89-109.

Artificial-intelligence techniques, such as Q-learning and SARSA, can help the agent in the Cliff Walking problem learn to navigate optimally without stepping into the cliff squares, which yield a large negative reward, by adapting to the environment with incremental updates and on-policy learning. Specifically, SARSA, an on-policy TD control method, updates values using the action actually taken by the agent following its policy, thus better learning to avoid the cliff due to updates after every move.

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