Latest developments in Godot 4.5: Comprehensive insights on its features
The Godot Engine, a popular open-source game development tool, has released its latest version, 4.5. This update brings a host of improvements and new features aimed at enhancing the development experience for game creators.
Performance Boost in Physics-Heavy 2D Scenes
One of the most significant changes in Godot 4.5 is the reworked chunk tilemap physics system. This system has been overhauled from the ground up to improve performance in 2D scenes that rely heavily on physics. The new system merges cell shapes into bigger collision shapes wherever possible, leading to smoother and faster physics calculations.
Improved Translation Preview and Quality-of-Life Enhancements
Developers can now preview translations directly within the editor viewport, making it easier to test the UI in multiple languages. Additionally, there are various quality-of-life improvements in the Editor, including the ability to change language without requiring a restart.
New Features for Animators and Shader Optimisation
Godot 4.5 introduces new constraints for binding bones to other bones, such as BoneConstraint3D, AimModifier3D, CopyTransformModifier3D, and ConvertTransformModifier3D. The animation editor, the AnimationPlayer node, has workflow improvements, including the ability to move and scale Bezier editor points in bulk, filter animations by name, and sort them alphabetically.
The shader baker, a new feature in Godot 4.5, addresses long startup times associated with shader compilation. Enabling the shader baker in export settings can result in a 20x decrease in load times for certain platforms like Apple and Windows devices. The shader baker pre-compiles shaders in the right format used by the driver on the target platform.
Stencil Buffer Support and Apple Vision Pro Compatibility
Stencil buffer support is a new feature in Godot 4.5, providing developers with more control. This feature can be used to create effects like cutaway-style rendering, X-ray effects, outlines, and selective post-processing for specific objects.
Godot Engine now supports exporting projects to Apple's XR platform, visionOS, making them compatible with the Apple Vision Pro. This makes Godot the first game engine to support the Apple Vision Pro natively since the project was open-sourced.
Debugging Improvements and Future Plans
Godot 4.5 adds backtracing and custom loggers to improve debugging by providing detailed error information, including in release builds, and enabling custom bug reporting tools with more accurate data. Currently, exported projects can only appear as a "windowed app" in users' 3D space, but plans for fully immersive experiences are in the works.
For more information about Godot Engine and its latest features, visit the Godot Engine website.